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Artillery capture
09-27-2020, 10:54 PM,
#2
RE: Artillery capture
You can move onto an uncrewed gun if it is alone in a hex or melee it, it then becomes Overrun.
At  the start of the next turn it becomes Captured.
I believe that is done because the manual says you cannot fire or spike a gun on the turn you overrun it.
So it is noted as Overrun the turn you take it and Captured on the next turn so the game can track it.
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Messages In This Thread
Artillery capture - by LarkinVB - 09-27-2020, 07:22 PM
RE: Artillery capture - by krmiller - 09-27-2020, 10:54 PM
RE: Artillery capture - by LarkinVB - 09-28-2020, 03:53 PM

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