(12-18-2021, 10:39 PM)Strela Wrote: That's my point, 100% in game does not mean 100% of TO&E. In games terms this is the highest value a unit can attain and rarely does any unit start off at TO&E strength unless it is a new reinforcement that has not been rushed to the front. In Stalingrad, many Soviet units were ad-hoc and rushed into position and will rarely if ever be full TO&E.
At start of France'40 most of German infantry units have a similar strength.
But let's return to Stalingrad, ok. I'm speaking exactly about 23 July 1942 start. There is 62nd Army of Stalingrad Front - 6 rifle divisions. Actual TOE for this date is shtat #04/200 - 12795 men (or according to Isaev - 12807)
There is a
report about 62nd Army units status on 17 July:
33rd Gds RD - 11467
147th RD - 12513
181st RD - 12700
184th RD - 12903
192nd RD - 11428
196th RD - 12519
Or from Isaev's book about Stalingrad battle:
"The strength of formations of the ex-reserve armies was at a high level. So, in the 62nd army, the number of personnel of the formations ranged from 11,428 men (196th rifle division) to 12,903 men (184th rifle division) with a staff strength of 12,807 people."
So, in some cases we have units that close to maximum TOE. Even if such units have a shortage of personnel, this shortage mostly in rear/supply assets.
But my question is about what a logic is used by scenario designers for a calculation who should be counted for infantry units in the game. Like do command/political staff of companies/platoons/squads be ignored in these calculations or not.