I meant: no OOB modification for the base value of 1 in the parameter data, so the OOB value is also 1.
Quote:Also, recovery does not convert tanks to men as there is no need. The losses are in tanks and the recovered units are in tanks. The recovery rate is the same but the number of tank losses tend to be low compared to men so the number recovered is also comparatively low. But losses of only 3 men would take the same time to recover as losses of only 3 tanks, on average. So if the recovery rate is 2%, then it is 2% for everything. In your vehicle calculations you have multiplied by 10 and then divided by 10, which produces the right result but may cause confusion.
For other calculations in the game, such as stacking limit and loss calculation, strength in Guns/Vehicles is given as 1 Gun/Vehicle=10 Men. I assumed the same would apply for recovery/replacements, in the sense that the reverse situation of loss calculation would apply. As you say, mathematically the end result is the same.
If recovery/replacements don't turn Guns/Vehicles into Men for calculation purposes, that might be the beginning of an explanation to some of the results I saw when I ran a few tests before typing this. I observed results which, mathematically speaking, shouldn't be possible with my current understanding of how Recovery/Replacements work.
An A quality battalion with 88 out of 96 Vehicles recovered 5 Vehicles using a parameter data Recovery value of 2% and a Replacement value of 1%. Even if results are anywhere between 0 and twice the value in the PDT file, it shouldn't be possible to recover 5 Vehicles when I calculated Vehicles as being the equivalent of 10 Men.
Assuming a high end result of "results are doubled":
Recovery:
8 Vehicles = 80 Men, 80 x 0.04 is 3.2 Men or 0.32 Vehicle.
Using twice the value: 6.4 Men or 0.64 Vehicle.
Even if there are two separate checks in the sense that the result of the first check is doubled and that result is "the unit regains a Vehicle", the maximum gain is 2 Vehicles. If the result of the first check isn't doubled, but the Recovery value is doubled (or rather: quadrupled from the base value, as the quality modifier already doubles it) the result is less than 1 Vehicle so it can never recover 2.
Replacements:
96 Vehicles = 960 Men, 960 x 0.01 is 96 or 0.96 Vehicle.
Again, the result is <1 so even if the gain in the first check is multiplied by 2 the results can never be higher than 2 Vehicles.
Yet the unit recovered/replaced 5.