12-01-2006, 02:23 PM,
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Glenn Saunders
HPS Design & Playtest Coordinator
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Posts: 1,258
Joined: Feb 2006
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Panzer Campaign Patches - part #1
Guys:
4 PzC Updates available now.
http://www.hpssims.com/Pages/updates/up_PZC/up_PZC.html
Smolensk '41
Moscow '41
Stalingrad '42
Salerno '43
This software level brings the game up to the recent changes in the new Minsk '44 game, including the AI tweaks and enhances we made.
Hope you enjoy them and if you spot any errors in these new updates, please email HPS Support with the info and a BTL file.
Thanks Guys
Glenn
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12-01-2006, 08:03 PM,
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Lowlander
Lieutenant Colonel
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Posts: 736
Joined: Jun 2004
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RE: Panzer Campaign Patches - part #1
Thanks Glenn, great stuff.
Playing Minsk'44 HTH campaign, in the Find Unit Dialog I cannot find
HQ XXVII AK Stab, I'm gettin, unable to find string in OOB report.
Although the HQ is in the game and present on map.
Should say that this game is another masterpiece, however be warned it will take all your spare time, but on the plus side you get a good break between turns !!!.
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12-02-2006, 05:28 AM,
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Engelbrekt
Technical Sergeant
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Posts: 111
Joined: Feb 2006
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RE: Panzer Campaign Patches - part #1
New rule, from the manual:
Patrolling
It is possible to put a unit with men (not vehicles or guns) into a Patrolling state. To do this requires the full movement allowance of the unit and the unit cannot be Broken. While Patrolling, the unit will negate the ability of any Partisan unit within Deception range of having any Deception effects. In addition, a Patrolling unit will be able to spot any enemy unit within 2 hexes, regardless of line-of-sight restrictions. While in a Patrolling state, a unit has a 3/4 assault and fire value. It costs 1/2 of the movement allowance of the unit to recall Patrols. This is done automatically when the unit moves.
Is this included in Minsk 44 stock version?
//Engelbrekt
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12-02-2006, 08:17 AM,
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Engelbrekt
Technical Sergeant
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Posts: 111
Joined: Feb 2006
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RE: Panzer Campaign Patches - part #1
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12-02-2006, 08:21 AM,
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Glenn Saunders
HPS Design & Playtest Coordinator
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Posts: 1,258
Joined: Feb 2006
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RE:��Panzer Campaign Patches - part #1
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12-02-2006, 08:24 AM,
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Glenn Saunders
HPS Design & Playtest Coordinator
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Posts: 1,258
Joined: Feb 2006
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RE:��Panzer Campaign Patches - part #1
Lowlander Wrote:Thanks Glenn, great stuff.
Playing Minsk'44 HTH campaign, in the Find Unit Dialog I cannot find
HQ XXVII AK Stab, I'm gettin, unable to find string in OOB report.
Although the HQ is in the game and present on map.
Say - if you can send in a BTL file - or a BTE file and password, I can take a closer look at this issue for you.
You can send to [email protected] attn Glenn and it will reach me.
Glenn
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12-03-2006, 06:15 AM,
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Krak
Chevalier de la Croix
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Posts: 387
Joined: Apr 2006
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RE: Panzer Campaign Patches - part #1
Is it possible to update/patch a game without restarting a scenario? Currently I am playing the stock S42 campaign. I would like to update it but I don't want to crash it. Great game this, I have a nasty surprise waiting for my russian friend...
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12-03-2006, 10:37 AM,
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Krak
Chevalier de la Croix
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Posts: 387
Joined: Apr 2006
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RE: Panzer Campaign Patches - part #1
Thanks, will go ahead with update.
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12-03-2006, 02:09 PM,
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Richrd
Corporal
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Posts: 59
Joined: Apr 2006
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RE: Panzer Campaign Patches - part #1
I was looking forward to the patches mostly for the quality fatigue modifier thingy. But, my goodness, the component list stuff is first rate, and I am really glad to have it. Thank you.
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