Rail Movement Cost
With one of the more recent patches (I'm playing M41) I notice that there are changes to how rail movement works. In particular, it appears that it does not cost 100% of movement allowance to convert to RR mode, allowing the unit to convert and move a few hex (1/3 MA?) in the same turn. This does not seem to be universal however, as some units do use full MA to convert. The latest manual seems to indicate that full MA should be expended to convert. I'd like to understand the algorithm if this is by design. Anyone have some insight?
Fury
|