• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Battlefield Smoke
11-28-2007, 08:26 AM,
#1
Battlefield Smoke
Often you read that smoke on the battlefield interfere with line of site..not just from burning units but also from firing units.wondering if this might be a nice realism addition to the cs series..anythoughts
Quote this message in a reply
11-29-2007, 07:33 AM,
#2
RE: Battlefield Smoke
Hi Rene,

battlefield smoke obscuring LOS..
i don´t believe that to be realistic for ww2 combat action even for larger guns.. burning building, vehicles, tanks etc. i never read or heard about that phenomena.
however firing ww2 small arms produces smoke which betrays the shooter. as far as i know this is reflected in CS.

cheers

steffen
Quote this message in a reply
11-29-2007, 10:08 AM,
#3
RE: Battlefield Smoke
I dont know..maybe not for tanks but nebelwerfers had lots of smoke when they fired as did katyushkas..just some ideas for eye candy...SPWAW correctly captures the effect of guns fired on the battlefield and it causes problem with LOS..the only issue I have with it is I think it disperses a lot quicker than it does in the game

I think when 10 or 20 tanks fire and drive around smoke and stuff is blowing up and burning or dust thrown up might be an issue and have some effects on the battlefield conditions..on the modern battle field its a non issue due to thermal vision etc

so maybe in the end its a non issue at all
Quote this message in a reply
12-01-2007, 01:26 AM,
#4
RE: Battlefield Smoke
Rene,

i made a typo mistake in my first answer.

burning wrecks and buildings etc. really obscure LOS. arty fire i don´t know..
í´ve seen fire strikes of a whole arty bn (rocket and rounds) at distances ranging from 1500 m upwards. they put a lot of ground into the air for a moment but no constant smoke..
....only if you use smoke rounds. :)

steffen
Quote this message in a reply


Forum Jump:


Users browsing this thread: 4 Guest(s)