Gordons HQ Wrote:OK Ed I knew I would get this response from you.
It seems you are against any change and your views have been noted.
Can anyone else please who has other views please comment.
No Gordon, you are wrong. I simply agreed with Jonathan/Umbro and disagreed with you. :chin:
I do not want anyone to shove a red hot poker into my eye, even if you think they should. Does that make my viewpoint wrong?
I do not want the change you asked for. I have asked for many other changes. I only truly dislike the change to extreme assault and wanted an "assault light" formula.
Please, try to be less dismissive and more understanding. :rolleyes:
I saw where you were coming from. I presented where I was coming from. It is called discussion?
I even agreed with Huib's comment that it could be something that a scenario designer could "fix" and not be a radical change to the game as you suggested.
What parts of that ruffled your feathers? :dunno:
This game has seen too many "stupid" changes, some of which became options in later editions. We were not given a chance to voice ourselves until after they were forced upon us. You made a suggestion. I disagreed with it, as did others. The discussion was started until you chose to be dismissive of my comments.
Now you want "others" to support your idea. That's O.K., but are you going to be equally dismissive of them if they disagree?
Then it will become a total non-discussion? :(
I like the way the visibility works in the game. LOS rules have been fought over in miniatures and board games for years. If you ever played PanzerBlitz/Leader or Squad Leader board games I'm sure you've had the LOS discussion a time or two? In miniatures games maybe you've squished down some lychen trees, or pushed a plastic building slightly out of the way, as you laid out your yardstick to check LOS. "Yup, I can see you!"
At least this game engine allows for "hidden" units to remain hidden where and when they sould be hidden, and effective LOS algorithms, which prevent players from seeing all units on the map, and even the details of the units when Extreme Fog of War is selected?
And, yes, when I have time I like to click the map to 2-D mode and set for visibility so that I might see what my opponent can see as I move upon his hidden units. I'd do so with a regular map that was terrain gridded "in real life". But, the "game" already allows for the map to work with the players? I simply do not want to see "a change" that has it work against the players. :whis:
**sits here and shakes head** :conf:
RR