RE: Musket and Pike Series oddities
I've done some testing on the Cav issue and bounced it off of Rich White and others, and here is where we sit at the moment.
The 4 tag for cavalry oob is something that was added in REN, but SYW added a rule for melee pre-disruption. If a unit melees across (say a stream) or into (say a trench) a terrain feature that causes disruption, that unit is given the melee penalty for being disrupted. So, for a defending unit in a trench, you're already stacking the D penalty and the trench penalty.
To give the Cav units the penalty you mention would be simple overkill.
(The REN command issues are Rich White's territory to look at. He's been made aware of the comment.)
Scenario Designer JTS Midway JTS Seven Years War JTS Wolfpack WDS Kriegsmarine
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