Part 3 of 3 of our blog posts discussing the Lua powered CS Event Engine is now out:
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CSEE IN SCENARIO DESIGN (redirects to our website CSLegion.com)
Providing a Lua file with battle plans and how to execute them, events, mishaps, what not, was one of the reasons it took us so long to have the game out. Programming and testing ca. 100 Lua files took a bit of an effort to complete and test.
Hopefully it will be worth it. But certainly what we have soon out is not your regular linear battles of the old.
Planting your flag, finally, on that paddy just might not cut it... This also covers the H2H play, as victory conditions are often NOT about taking certain Objectives. Event Points rewarded for completing the actual mission objective will be in play in H2H as well.
Any questions or comments we're happy to answer them here.