(07-29-2024, 09:01 PM)Indragnir Wrote: To improve the fun and balance of the campaigns I have the following ideas.
1) Axis will have a moderate Rail Capacity (say 5 or so).
2) The updated map has more primary roads for the Soviets to connect the Simontornya area to the South.
3) Victory Levels and Vps.
-Add some VP locations in the Axis rear so the Axis will start with some VP on their side, making a Draw or Victory more feasible, it will also discourage total abandonement of the sector if you want to keep the Vps.
-More VP locations in the Southwest part of Soviet area to reward any non-historic offensives.
-Increase the value of VP locations between the Lakes area to reward the historical offensive as well.
4) Triggered release for:
-3rd Bulgarian Corps.
-10th Guards AB Division.
-Yugoslav 16th Assault Division.
-SS Handschar Division.
5) The far SE corner of the map is impassable (east of Osijek).
6) Infantry losses by artillery and the difficulties of holding objectives by Axis:
I have the following option:
A-Lower the Indirect Fire Mod by 10% for both sides paired with a slight reduction in Counterbattery fire (say another 10%).
B-Increase Axis Recovery Rate (which will affect all non infantry formations).
C-Lower the quality of all rocket artillery (Soviet and Axis) by one grade. That would leave non-rocket artillery as is.
Let me know about 6) options. I'm leaning towards A and/or C but I want to know your opinion.
Imho,
- do not raise point 6.B -- current setting is enough bleeding 50% of PzDiv infantry in 3-4 days battle.
- point 6.A -- 5-10% reduction in rocket artillery only
- point 6.C -- agreed
additional to consider :
- lower defense value/morale of Bulgarian (all non Soviet troop)
- for "played against AI" only -- fix all of soviet troop near simontorya section --- releasing them will only lead AI to placed them on the front piece by piece , easier for Axis to isolate and destroy.
- question, can the parameter pdt be edited that supply (on vst mode) value become higher on main/secondary road hex, compare to field/forest/broken hex? maybe this is more to game engine mechanic.
Tks
Tks,