RE: Hard Attack Values -RS
Hawk and I played some of the existing Nomonhan scenarios a while back. As the Japanese player for those, I was surprised that the Japanese infantry heald their ground as well as they did, especially since there was not much cover around and very little supporting armor.
IIRC, Hawk had generally had two choices, hold the tanks back and try relatively ineffective distance fire, or get in close and be subjected to close range attacks and assualts. If the tanks held back, the Japanese infantry could really get in and hurt the outnumbered, accompanying Soviet infantry.
Also, the Japanese mortar units at mid range had just enough hard attack factor to add some disrupts, disables, and outright kills to be worth firing at the tanks, too.
I think I lost most of those scenarios anyway, but I think they were relatively close for quite a while. And they were a lot of fun from what I remember.
Mike
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